top of page

[ 1 ]

[ 2 ]

[ 3 ]

[ 4 ]

[ 5 ]

Woman's face veiled, black hat, monochrome

CARSON LI

001

WEST ASTRO

002

TWO SIDED

003

DREAM WORLD

INNOVATION

CREATIVITY

STORYTELLING

GAMEPLAY

MECHANICS

CARSON LI

Storm_Wide.jpeg
White_Line.png
DW_Project.jpg
TS_CharacterCom.jpeg
WA_Unity.png

04

MUSIC PROD

LOGIC PRO X

ABLETON  PRO

03

TECHNICAL ART

SKYBOX

MATERIAL

02

3D ART

Blender

RENDER

01

GAME DESIGN

MECHANICS

DEVELOPMENT

C#

( SERVICES )

                                  I’m the creative
who transforms visions,
honoring originality
in every detail.

vision

creativity

___PURPOSE

ABOUT

CARSON LI

My goal is always to create games that become second realities -- not as escapes, but new spaces for deeper connection with ourselves and others. Spaces that allow players to experience the un-experienced, explore the places never existed. It is like a blank canvas that awaits the first splash of paint.

I am a current Game Design Student graduating 2026 May. I've worked in various kinds of projects, having ability to use Unity and Unreal very familiarly. I've created many interesting game mechanics, and I want to make games as fun and unique as they can.

  • For most of my projects, I work as a Game Designer. I mainly design levels, game mechanics, and decides on the art style and story progress. I tries to focus on how all the other part can make the game itself feels interesting and unique.

  • My process is collaborative and tailored to each project. It begins with an initial brainstorming which I explores everything I can do within this project, even if it has nothing to do with the theme. Then I goes down each section of my brainstorm and picks out the elements I think stands out the most, and tries to connect them with a flowchart to see if it fits into my project.

  • Timelines vary depending on the project’s scope and complexity. One of my project (a 3D side scroller) for a class only took 2 week, and a big project like West Astro took me and my team around half a year.

  • I think from each project, I learns better about what I want to do for my ultimate goal. I learns from each outcome and tries to add these knowledge into the next project I'm working on. For example, I created the Smart Object system in Two Sided, working as a independent system which can decide the actions of the character. I valued it and used a similar system in my new project Dream World (working title), using it on the enemy animations to make the tons of enemy don't seem too simiilar.

  • My project often includes several main stages: Early Concept, Final Concept, Early Development, Final Development, Polish. From Final Concept, I limits my self not to change any design anymore, unless it is truly very valued or important. I often leave more than 35% of work time to polish the project. I believe that this can help with making the project seems more complete and can help with player's experience.

QUESTIONS?

I'VE GOT ALL THE

___ANSWERS

QUESTIONS?

ANSWERS!

?

Dropdown

LET'S

TALK TO ME

___CONTACT

CONTACT

INQUIRY

@

- - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - 

GAME DESIGNER / 3D ARTIST

TOP DOWN SHOOTER

GAME DESIGNER

- - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - 

THE SIMS - UNITY ENGINE

GAME DESIGNER / 3D TECH ARTIST

- - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - 

3D TOP DOWN RHYTHM

CREATIVE

- - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - -    |     - - - - - - - - - 

SERVICES

bottom of page